PFClean 2017 released

The wait is over. For 2017 PFClean steps further ahead of the competition, bringing digital and physical restoration even closer. With the introduction of our Digital Wet Gate, and the revamped Standards conversion, alternatives are no longer required.

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Texture Map Extraction Available in PFTrack 2017

Photogrammetry users rejoice! PFTrack’s Photo Mesh node has recently received a powerful new update that allows texture map extraction from a meshed model. Texture maps are masters of deception…

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PFTrack 2017 Texture Maps – The Mari Workflow

PFTrack 2017 has seen a major update to it’s photogrammetry pipeline. The updated Photo Mesh node is now able to generate: Normal, Occlusion, Displacement and Colour maps; this functionality is hugely beneficial for both VFX and real time workflows. Building on the…

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PFClean 2017 released

The wait is over. For 2017 PFClean steps further ahead of the competition, bringing digital and physical restoration even closer. With the introduction of our Digital Wet Gate, and the revamped Standards conversion, alternatives are no longer required. read more

PFTrack 2017 Texture Maps – The Mari Workflow

PFTrack 2017 has seen a major update to it’s photogrammetry pipeline. The updated Photo Mesh node is now able to generate: Normal, Occlusion, Displacement and Colour maps; this functionality is hugely beneficial for both VFX and real time workflows. Building on the... read more

PFTrack 2017 released

PFTrack 2017 is possibly our biggest upgrade since the introduction of the highly acclaimed node tree in 2011. Integrating PFDepth has allowed us to create a groundbreaking next generation of PFTrack unrivalled by any other app on features, functionality and outright innovation. read more

Spherical Tracking Toolset added to PFTrack

We are excited to introduce the all new spherical tracking toolset in PFTrack; your fast track to creating incredible 360° content for VFX, VR, games and more. This toolset comprises of three brand new nodes: Spherical Track, Spherical Orient and Spherical Render. The...

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