Getting Started in PFTrack
In this tutorial, you will learn how to create a project in PFTrack how to build a tracking tree using the tutorial clip provided.
Update 12 April, 2017: Some videos, screenshots and text have been updated to illustrate the node categories introduced in PFTrack 2017.
To learn this tutorial you will need to download and use the footage below.
01. Starting PFTrack For The First Time
02. Getting Help
03. Creating a Project
In the project panel, click the Create button to start creating a new project.
The Create button turns into a Confirm button and you can now edit some properties of the new project. Type a name for the project in the Name: edit box. You can specify the path where the project will be saved in the Path: edit box. Rather than typing the path directly into the field, you can click the button to open a file browser to select a directory.
When you’re done click Confirm to create the project. Most of the times you won’t have to worry about the other settings.
04. The User Interface
05. Importing Media into Your Project
06. Viewing Clips In The Cinema
Click this button to open PFTrack’s player window, which is called the Cinema. You can click and hold the middle mouse button to zoom, and click and hold the right mouse button to pan.
Select pre-defined zoom levels with these buttons on the left. View at full resolution, fit to width and fit to height.
07. Building a Tracking Tree
PFTrack uses a tree-based workflow which allows you to use multiple nodes in a non-linear, non-destructive environment. During the course of this tutorial series you will build your own tracking trees, with branches and you will be solving the same clip in two different ways. In this first part, however, you will use a random set of nodes to learn the basics of the tracking tree. These nodes have been selected to illustrate different features of the tracking tree, but the resulting tree does not constitute a meaningful tree.
The first node you will create is an Image Input node, which you can find in the Photo (for photogrammetry) group. Click the Photo tab, then double-click on the Image Input button to create an Image Input node. The Image Input node can be used to collect a set of still images together to form a clip. We will use an Image Input node in later tutorials.
A different way to create a node is to drag the button from the group in the Node Panel into the Tree View.
You can move a node by dragging it with the left mouse button pressed.
The Cinema and editor panel shows the content of the active node. A single left click on an existing node selects that node, without making it active. Double click on a node to make it the active node.
Right click on the clip node to open a menu. The menu lists the available node groups at the top level, and the nodes in each group in the second level. Select User Track from the Tracking category to create a User Track node. Since our clip node was selected when we created the User Track node, the new node was automatically connected.
Connecting and Disconnecting Nodes
You can break a link by clicking on it.
Re-connect the clip to the User Track node by dragging a line from the clip’s output connector circle into the User Track node.
08. Viewing 3D Scenes
Hold the Control key on Windows or Linux, or the Command key on Mac and right click in a perspective or orthogonal window to access a menu. In this menu, you can select which camera type to view in the window. You can also use this menu to reset the window’s camera.
This concludes the introduction to PFTrack’s user interface. You set up your first project and learnt how to build a tracking tree. It’s now time for you to explore and utilise PFTrack’s extensive set of tools.