I'm attempting to export a lineup for maya. I've imported the scene, opened geometry track and imported an obj. I lined up the geometry to my footage and I'm wanting to export that frame lineup for my tracked camera for lineup. I create the export scene node and change the file type to .ma (zyx) Once I click export I get the following error.
Traceback (most recent call last):File "C:\Program Files/PFTrack/exports\mayaASCII-zxy.py", line 523, in mainuv= m.getFaceVertexTexCoord(f,fv)ValueError: Invalid corner index
Hello Todd, The error message indicates that the maya exporter is unable to locate the UV coordinates for a corner of your mesh. This is probably related to the topology of the mesh that you imported. Would you be able to send us the mesh so we can work out what is causing this? If you don't want to post your mesh here, upload it to Google drive or similar and use the "Report a Problem" option from PFTrack's Help menu to send a download link directly to our support team.