I'm working on a project with 14 shots that I've solved together. Using a pretty standard node structure, I can pipe all 14 clips through the nodes . However, when I get to the Footage Export, I can only pipe in 10 of the 14. Is there a hard limit to the Footage Export node or a reason for this that any one knows of?

I was basically using the software as I would expect it to work. I have some green screen footage shot on set that had no real data from the shoot besides the camera it was shot on (no lens data or scene ref details). The main reason for using this method was that I found after some experimenting that i could start with 3 shots (different angles, movement but same tracking markers, etc) and get a better and more accurate initial solve for the footage using shared user tracks. I could then add in addtional shots and have things fit the scene together really well. In the end my intent was to take all of these solves into my compositing app where i could lay out everything into the same timeline, when I add my 3D elements, there would be minimal work for scene fitting adjustments if needed. I should be able to drop in 3D items into my composite and they will work for any angle. My compositing software doesn't support ST maps, so I need to export each undistort plate for comping. I guess it surprised me that a user can create a node tree like this, with no obvious limit higher up the tree, but then be limited at the final stage. thanks for looking at this case.
Hi Peter,
There's currently a hard limit of 10 cameras per export, as we originally didn't expect anyone to need more than that in a single scene. That said, it's technically possible for us to lift this restriction if there's a strong use case. You have peaked our curiosity and it would certainly help if you could explain why you need to export more than 10 cameras in your scene.
Adam
The same is also true for the Scene Export Node. Maximum number of inputs is 10?